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Systems-driven design across gameplay, logic, and real-time tools.
I’m Christophe Guynn, a technical designer drawn to the logic behind interactive systems and gameplay. I build prototypes that respond, adapt, and invite players to experiment. My work is grounded in a systems-first mindset, shaped by experience in real-time tools and cross-disciplinary problem-solving.
The projects below show how I approach design as a system — responsive, testable, and built to evolve.
My Primary Toolset:
These are the tools I’ve used most in recent builds, but I’m quick to pick up whatever the team is using.
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